I agree, but the modern day story naturally leads us to different historical contexts (i.e., tracking down the pieces of Back To School Shark I Am Ready To Crush Pre-K T-Shirt all across the globe). The question is: should a sequel be a sequel to Altaïr’s story, and follow him or the Assassins, or should a sequel be a sequel to Desmond’s story, and follow him and the search for pieces of Eden? The latter sequel does not have to adjust the story to a setting, because those pieces of Eden are all across the globe. But Ubisoft kind of wanted to do both, so now we have all these descendants of Altaïr walking around the entire globe. But as a sequel to the modern day plot, a setting elsewhere on the globe makes perfect sense storywise. It doesn’t become an issue until you realize that you can’t very well have your sequel be about someone’s rice farmer ancestor stumbling across a piece of Eden, because the series gameplay isn’t about farming. And then it becomes: how are we going to get assassination and stealth into these other settings? And I feel that’s where a lot of the story issues with other settings come in, because they have to make up some bullshit about the Assassins being there again. Because at the time, they still wanted that bad ass assassin stealth fantasy and had to work it in somehow.
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I think your first pillar is strong, assassinations are the focus. I think it should be a nice trim number too, like 3-5. This affords you the focus to craft elegant set Back To School Shark I Am Ready To Crush Pre-K T-Shirt within the world to stage these assassinations. This also let’s you really populate and richly detail the investigation phase.
I think you should abandon your current plan for dynamic assassinations. I don’t think it will be worth the effort. I feel you should use it to permanently adjust the guards’ identify meter. With each flashy assassination a guards’ ID meter fills quicker. Then provide different cutscenes during the assassination depending on if it’s flashy or not. If you have attention on you, there’s now a chase. If not, you can just quietly slink away. I don’t think it needs any more than that to have a world that satisfactorily responds to your actions.