Nothing in the game? On what, captain difficulty with x5 crisis strength? Sure, if those are the assumptions we’re working from Bike Can Take Me Anywhere Edition – Hawaiian Shirt. Problem is, the people trying to hate on the new pop growth system are talking about grand admiral difficulty with x25 crisis.
In multiplayer? The only way to beat another player is by out-escalating them, and the only time you can safely consolidate like what you describe here is if you’re already in a winning position and just want to waste everyone’s time so you can win more. Which ignores where I mentioned previously that a few normal industrial worlds are more efficient than an ecumenopolis, to the point that I can’t reasonably argue in favor of taking the perk except in highly specific scenarios.
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Basically, what I’m getting at is that the argument you’re making here only works in a galaxy that isn’t actively trying to kill you, and which is essentially letting you kill it so you can do what you’re wanting to Bike Can Take Me Anywhere Edition – Hawaiian Shirt (refer to: having more than 500 pops by lategame). Which isn’t what these people want. Not only is the point you’re trying to make going to fall on deaf ears, but from that perspective it’ll read like the exact opposite of what they’re hoping to get out of the game.
Considering that we’re talking about longtime players who could very well have sunk $300 or more dollars into buying every expansion… well, there’s a point where it becomes reasonable to be mad about change. If they first went into something because it offered X or Y experience, stuck with it and continued to invest time and money into it because it continued to offer X or Y experience, and now it up and decides to stop offering X or Y experience?
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