I got about halfway through, and listen, I like where this is going, but it seems a bit too complex if you know what I’m getting at Edina Minnesota MN Vintage Sports Design Black Print shirt. Open world games that have things like important npcs and such usually only spawn them in once the trigger starts because otherwise there is just way too much shit for the system to keep up with. Now sure, technology has improved a bit over the years, but I think that basis is still there. Maybe change it to follow the AC1 style of missions where they can be done in any order, but still have them be actual missions. X is your target, so Y and Z has spawned in the city. You can steal from Y and eavesdrop on Z to figure out more about X. If this is what you are suggesting then I am sorry I misunderstood. I like the idea of your target just being up and about, doing what they do and with scripted events being done at specific times. Reminds me of hitman games and (surprisingly) Batman and Robin for the PS1 (where you had to stop crimes on the street, get back to the batcave and analyze the clues to figure out when something, like Mr freeze robbing the bank, was supposed to happen. If you did it in time, you could get there and stop him. Another case of the game biting off more than it could chew because the PS1 just wasn’t built for that).
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I totally get where you’re coming from but you’re missing the forest for the trees here. Sure some don’t like the open world aspect of the last few Edina Minnesota MN Vintage Sports Design Black Print shirt, but obviously not enough for it to actually matter in the long run as the game continues to sell like hotcakes.
You want another example to better illustrate the point? FIFA, madden, nba 2k, CoD. The same complaints about the games every year for over a decade, yet the games still sell and there are more players who are enjoying the game then there are those who aren’t. Which is reflected in sales, which in turn reflects player interest in a game and whether or not developers continue to develop said product. Games players don’t like, don’t get sequels, don’t get well over ten iterations developed, don’t get overwhelmingly positive reviews from damn near every outlet that bothers to write a review.