Uhhh I guess I would say most every open world New 2021 Shirt ever seeks to provide you with as many reasons to stick around their worlds as possible. Cyberpunk makes no such effort outside of letting its environment stand alone as incentive to stay—that’s fine for many, I’m sure, and I routinely just drive around for the sake of it but combat ceasing to exist in a city allegedly infested with crime also makes no sense from a narrative standpoint. I think that in your attempt to defend the game on this particular point you’ve sort of gotten lost in the sauce. I’m not asking for something that couldn’t be coded into existence in a day or so. The omission of this feature is just exceptionally perplexing.
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I don’t think cd projekt red planned on the grind being buying cans from vending New 2021 Shirt , dismantling those cans, creating green weapons, selling them to a vending machine, machine 24 hours and then repeating the process. Call me crazy but I think they’d rather you, you know, play the game. Kill people. Talk to people. Whatever. Crafting exists to prepare you for that very fighting, actually. Cant actually level up 3/4 of your skills if you there’s no enemies to fight. The one exception being…crafting.