No Idea how this works on GLs. Please entertain me. Otherwise PvE DMG rolls is minimum blast Wanted armed and very dangerous hockeys most shirt (so it frontloads the damage into impact) + spike nades, reload perk/clown cartridge + uh, anything here. If maining solar classes clown cartridge + elemental capacitor for the reload could be nice I guess, for really pushing that theoretical DPS. Someone entertain me on if the unstoppable GL mod works with barrel mag GLs.
Wanted armed and very dangerous hockeys most shirt, Hoodie, Sweater, Ladie Tee, Vneck, Bellaflowy, Kids Shirt, Unisex and Tank Top, T-shirt
Best Wanted armed and very dangerous hockeys most shirt
Kickstart, and Reservoir Burst, and any other damage perk ever by extension, will be More Likely™ to give you The Good Wanted armed and very dangerous hockeys most shirt ™(reduced TTK) on weapons that take more hits to kill, because those will require less of a fraction of each hit that hits to “excuse” that extra hit from hitting. Example 180rpm hand cannons with kill clip vs 140 hand cannons with kill clip: 180s give each round a “third” more damage, and therefore 4 become 3. For 140s 3 with a third more end at 2 +2/3rds, and not quite the 3 originally required, therefore the TTK is not changed, but the attainability is easier. For fusion rifles, headshots are as foreign as loan rents to a fish. This makes things easier, as you’ll only have to care about 6 hits, 5 hits, 4 hits and by proxy 3 hits with your fusion rifles + damage perks.